The Devil Guide (No Hit/No Damage) – Cuphead

A guide/commentary on how to beat The Devil from the One Hell of a Time stage without taking damage in Cuphead.

This is on the Regular difficulty in Cuphead, using the Peashooter weapon and the Smoke Dash charm

The Devil tips

Phase 1

– Devil-lings (Small devils), will spawn throughout this phase. Will enter the arena from the same side they appear from behind the chair in the background. Kill quickly or be sure to avoid.

– 6 homing fireballs, move to one side of the arena and jump over as many as possible, using smoke dash through to the other side of the arena when needed.

– Spider, can be damaged on the first drop by firing up, but every drop afterwards has i-frames and can only be damaged once it hits the floor. Smoke dash out of the way once it appears on screen.

– Goat clap, with EX attack: jump in the center of the using the EX attack to pause in the air, allowing the attack to pass underneath. Without EX Attack: jump from the middle of the arena to the left or right side then dashing back to the center using the dash to hang in the air, needs to be timed more precisely than EX attack.

– Circling -tracking fireballs, move quickly to one side as they spawn quickly once they arrive at your position, jump parry the middle fireball and move to the other side of the arena. Once there be sure that they continue off-screen before moving back to the center as they can follow again, which means dealing with these on-top of an additional Devil attacks.

– Snake, move to the opposite side of the arena the boss appears from hugging the wall. (You can also crouch underneath the gaps he makes in the middle of the arena, but personally haven’t found reliable). If a mini-devil is going to appear on the same side, jump and use your dash into the wall and/or EX attack to hang in the air to allow it to walk underneath.

– 4 bouncing balls, if the parryable one appears on the lower level parry first. Stay in the middle of the arena and they will bounce away at the start, then use smoke dash to i-frame as they approach.

Phase 2

– Axe, sat on the left or right closest platforms to the deal and jump on it’s second spin as won’t be near for the first attack or the last.

– Parryable mob, parry as if attacked will explode with a very large AOE (or if left long enough)

– Poker chips, keep an eye on the ceiling for these spawning changing position if needed. Personally I try staying in the middle three platforms as they are more consistent with avoiding the axe.

Phase 3

– Side large mobs, get rid of with EX attacks and peashooter as they spawn. Two will spawn at the start of this phase.

– Flying mobs, start in the middle platform firing up between the devils eyes to get rid of them as they fly between. Those that avoid angle your weapon, and if can’t hit either position underneath on another platform or away and fire at a diagonal.

– Positioning, you want to always return to the middle platform as it helps get rid of the flying mobs, are able to aim at both sides for the large mobs spawning, and gives you two options for the falling poker chips.

– Dashing between platforms, you have to jump and smoke dash to the next platform, as when you are on a platform it lowers down, so you cannot only use dash. Unless elevated of course.

Phase 4

– Stay on one side of the platform with a foot hanging over the edge, this is the position to jump up between the falling poker chip and tear, back onto the platform. The shoe overhang is to prevent jumping directly up into the poker chip.

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